Resumo:
This work presents and describes the development of a training environment with gamification
that was developed with the purpose of helping the student’s learning. For this
development, a study was carried out on learning environments and gamification, where
the characteristics and important elements to be inserted to the tool were identified. From
these studies, a learning environment was developed containing elements of gamification,
as points and ranking, with the intention of engaging and motivating the student. The
modular aspect allows different forms of contents to be inserted into the tool by the
teacher. The validation of the tool was done from a test case, which simulates a teacher’s
need for its use in the tool and exemplifies how it should act to complete its purpose.