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ANÁLISE COMPARATIVA DE FERRAMENTAS GAMIFICADAS PARA O AUXÍLIO DE APRENDIZAGEM DA DISCIPLINA DE PROGRAMAÇÃO

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dc.contributor.author PERESINI, GUILHERME BUENO
dc.date.accessioned 2018-08-03T18:33:01Z
dc.date.available 2018-08-03T18:33:01Z
dc.date.issued 2018-07-18
dc.identifier.uri http://hdl.handle.net/123456789/284
dc.description.abstract The growth and great use of technology nowadays makes the courses and colleges turn to the technological area for a great demand, since the job market has a great impulse in this area. The major problem that occurs in technology colleges is the high dropout rate of students early in the course. Many academics who enter computer courses find it difficult to assimilate the course in programming, and often are not able to assimilate, so opting for dropping out of the course. And to find the alternatives for this fact, this work presents a comparative study among some tools that propose a programming environment with the aim of improving the learning of the programming discipline in a more dynamic and competitive way, as well as helping students A solution should be used in classrooms. As we have already used Robocode, CodeCombat, CodeCademy and Codingame, as the ports have the same program scheduling challenges. Through a comparison method, it was possible to analyze the tools and their elements of gamification. The data studies and comparisons the performance in the work, was possible in the resource the multiple items the data over the work, and also may be used to logic of program programming. pt_BR
dc.language.iso pt_BR pt_BR
dc.subject programação, gamificação, aprendizagem pt_BR
dc.title ANÁLISE COMPARATIVA DE FERRAMENTAS GAMIFICADAS PARA O AUXÍLIO DE APRENDIZAGEM DA DISCIPLINA DE PROGRAMAÇÃO pt_BR
dc.type TCC pt_BR


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